This is actually a reversal of the situation found during open world traversal, where a docked Switch has a clearly stutters in a much more pronounced way in certain areas - presumably when new terrain data is being streamed in. However, what's interesting to note is that handheld performance is actually slightly lower compared to the docked experience in these flashpoints. The former sees the Wii U hardware buckle considerably under the load, while the Switch only sees minor disturbances to its frame-rate - it's not really a big issue for gameplay, as the performance drop is fleeting. We identified several points in the game where the graphics hardware is likely to be put under stress - big explosions while Link indulges in combat, along with the area of the title we had the most requests for testing: Kakariko Village. UPDATE 8/3/17 10:30am: As promised, we've spent a couple more days getting to grips with the performance profile of The Legend of Zelda: Breath of the Wild on both Switch and Wii U, and while it's still difficult to justify investing so much money in a new console just for one title, what's clear is that aspects of the game that truly stress the GPU can see significant performance advantages for the Switch title - whether you're docked or using the console as a portable.
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